Sudden Assualt - Campaign game 2
Warplock engineer Cog, had always felt pride at being apprenticed to the great Arch Warplock Trask. Even more so in recent years as he had been elevated by the Arch to the higher Echelons of the warplock order. Clearly his hard work had been recognised.
But when he was chose on the battlefield to hold the territory, the Arch had taken, he felt apprehensive at the prospect. A tinker rat primarily he was not dispose to combat or command, but the Arch had asked and he would do his best.
Beside, he thought, it couldn't be any harder than assembling a warpfire thrower.
Surveying the mass of troops left in his command and the large Rat ogres being corralled near by, what could he possibly have to worries about, with so many vermin at his disposal. Surveying the outskirts of the town form the large hill, with many Skaven bodies around him he felt safe.
That was until the ground started to rumble, focusing his warp optics on the town, the glint of sun light off Lance tips and a glimpse of coloured cloth.
How many horses would it take to make the ground rumble like that, he wondered.
No matter his masters orders had been clear.
"Hold here until I return."
Squeaking orders as he went Cog gathered the stormvermin to him and dug it amongst the rocky hill, the treacherous slopes would prove the undoing of clumsy horses. It also put the corralled Rat Ogors between him and the man-things thundering closer.
This week's campaign game is the sudden assault battle plan. In our story the Skaven have moved into the outer city and are ransacking the population and buildings when a large force of knights arrive to evict the rats.
Skaven - Rat Ogors and their pack master garrison the deadly terrain. On the inspiring hill perch the stormvermin, the warpfire thrower and the warplock engineer.
Brettonian - 5 knights errant, damsel, 5 knights of the realm, 10 knights of the realm, 5 grail knights, paladin holding battle standard, Brettonian lord. 5 knights of the realm.
Turn 1 BrettonianBrettonian Lord inspire his cavalry to ride faster and further. Damsel gives out the blessing of the lady.
The cavalry charge straight into the dangerous terrain the Rat ogors are lurking in, several horse die. But most slam home into the mutated rat beasts.
Turn 1 SkavenEngineer fails to cast mystic shield on the hill, but does inspire his troops to hold this hill. The pack master runs away hoping to get back to the hill while the knight's are still fighting. Ogors kill a Grail knight, and a couple more realm knights. The remaining knights kill 2 of the Ogors.
With out the pack master to herd him forward the last beast flee's.
Turn 2 BrettonianLord again urges the cavalry onward, Damsel gives out the lady's blessing. The knights lap around the right flank and prepare to charge in 2 waves.
Turn 2 SkavenWith a second wave of knights fast approaching, the Warplock general casts mystic shield on the vermin. And inspires them not to flee. He then summons forth from behind the hill his second Unit of rat Ogors. (Part of the battle plan allows me to bring back 1 unit I had previously lost.)
Turn 3 SkavenThe Skaven steal the initiative, and the ogors finish off the Lord. On the hill the vermin finish of the last knight and prepare for a another wave of knights. Warplock continues to cast mystic shield.
Turn 3 BrettonianSecond wave charges over the still warm remains of the first. Slamming into the infested hill.
Skaven Victory.Lost track of the turns with my pictures after turn 3 but the flow of the battle is plain to see.
Turn 3 really was the turning point, stealing the initiative allowed the Skaven to clear up their combats before the next wave hit. Could have had a different ending if the Brettonians had piled into an on going combats.
Warplock apprentice Cog, surveyed the mounds of broken horses and men around the hill, the terrain and his magic had been the man-things undoing, and keeping the second unit of Rat Ogors hidden until the knights engaged, had been a master stroke of genius. Arch Warplock Trask would be pleased....
When he came back to the gate house Arch Warplock Trask was not pleased.