Hidden Artefact - Skaven vs Bretonia - campaign game 3
"Droppings and warprot!, the man-things had it all along, that dead-thing was right." Arch Warlock Trask raged.
"Had what? Most wise master." His aprentice Cog asked. Snapping his attention back to his apprentice, Trask mulled over wherever he had said to much, but Cog had proved his usefulness holding the gate.
"No time to explain now lackey, a new task, you have. Hurry-scurry to Grey Seer Xylo, tell him the dead-thing spoke true, but the horsemen are runningwith the artefact."
"Yes-yes benevolent-one." Cog turned of his heel to obey. "And send in the the re-enforcements."
Beast master Scaw, headed into the town herding the massive abomination. Followed by the fiends, alongside rolled the doom wheel.
"The men-horses flee-run form us,but we will chase-catch them, you must be the fangs of the trap. Go wide and close on them." With a roar and a whir they set off, the beasts going east and the doom wheel west. "Stormvermin with me, we pursue!" Trask commands
Playing the hidden artifact scenario this week. The Bretonnians are making a run for it with something the Skaven want.
Playing through this town
Stormvermin and Arch Warplock start on the deployment line, hot in pursuit of the enemy. When suddenly the knights of the realm wheel about, to face their perusers.
Bretonian lord commands his rear gaurd to hold back the Skaven.
Rear guard Knights of the Realm, charge the stormvermin, and ride over the Stormvermin and kill them all.
Fearing he won't be able to do so later the Skaven general use his command ability to call on all his encircling troop. Abomination, Stormfiends and pack master come on the east flank. Doomwheel rolls on from the west.
Grail knights flee the monsters, Damsel charges past the fiends to gaurd the grails rear.
Sick of being kept from the prize the Skaven general arcane bolts the bretonian lord, he falls from his horse, allowing the Warplock general to persue his true objective.
Last surviving Grail knight runs from the fiends, desperate to get the Artefact away from the Skaven.
Skaven turn 3
Pack master chases after the last grail knight, but for some reason none of my units retreat to pursue the last Grail knight. but hang around to kill the knights. (Rookie mistake)
Grail knight runs for the board edge.
A metallic cough and a whir of cogs behind behind him , announce Arch Warplock Trask arrival. "You let them get away?" He menaced.
"Not now Trask, I am not in the mood." The flesh former rage was palpable, and after the wounds and damage to his armour, he was in no state for a confrontation. Scaw stormed off to the body of his beloved creation. Casting his eyes over the feinds, "I should strip you for parts." he snarled, but a cough drew his attention, something moved underneath a broken horse. Approaching cautiously he found trapped under the horse was the Breeder-witch of the man-horses. Red blood flowed from gash in it's head, and it coughed weakly, blood misting in it's breath. He grinned in his helm at his fortune. "Praise the messiah.!" He said in queekish. She looked defiantly at him.
"You never find it now, monster." She spat on bretoni.
"You will tell me where they are taking it, witch" She gasps as the rat monster replies in archaic broken Bretoni.
Switching back to queekish, "take her prisoner, do not eat her!" he tells the reigned in Symbyotes, looking over at Scaw, He is scurry over the felled abomination, "Ah ha," he squeeks "the dam regen injectors where knocked lose." Plugging in the fluid injecter back into the abomination, he then uses his shock prod to restart the Abominations hearts and get the refined troll blood flowing back through his massive monster, as it lies twitching and healing, he and Trask scheme their next step.
Warplock Trask makes the minor repairs to the Doomwheel, and kicks out it,s slaughtered driver. "Bring the witch, back to Grey seer Xylo, she knows where the artefact is being taken and Xylo knows how to get information out of witches."