Tuesday, 11 October 2016

The Order | First Blood

Had a couple of tourny practice games with a mate over the weekend. My Order army vs his Destruction.

First game he took;
 40 Moonclan Grots,
5 Spider Riders
Goblin Boss on Gigantic Spider,
Goblin Boss on Foot,
Goblin Shaman
10 Wolf Riders.

I took;

1 Witch Hunter
20 Freeguild Guard with Halberds,
10 Greatswords
10 Freeguild Archers
3 Demigryph Knights
1 Celestial Hurricanum

I got first turn, and moved everything up, used the archers bonus "scout" move to get into cover ready to shoot when in range next turn. The idea of moving things forward was to get my shooting in range asap, as well as get into favourable positions. In his turn he moved everything forward too.

I believe he got the double turn and ran most things forward. In my turn I managed to wedge my halberdiers in two ranks right in the middle of the board, between the impassable rocks of the hill and ruins which the archers were in. Shooting and hurricanum attacks managed to kill two of the trolls, with my archers killing the final one in combat later in the game. I got my demigryphs into his Goblin boss on Gigantic Spider and dispatched him before he could strike, removing his buff to the nearby spider riders (mortal wounds on 5 as well as 6's).

 His turn 3 he charged everything in. Wolf riders into the greatswords, remaining troll into the archers, Goblin horde into the Halberds, and spider riders into the demigryphs.

Long story short I eventually wiped out his whole army!

Game 2 we both switched up the armies to varying degrees, he took a totally different one with just orcs;

1 warboss on wyvern,
30 Orcs,
10 ardboyz,
20 savage Orcs
1 Orc Boss on foot.

I switched out 10 Halberds to "upgrade my witch hunter to a freeguild general.

1 Freeguild general,
10 Freeguild Guard with Halberds,
10 archers,
10 Greatswords
3 Demigryphs,
1 Celestial Hurricanum

I lost this one, focused my early shooting into the wyvern, which got into my hurricanum eventually, which the wizard on the top promptly hit it with his staff knocking it dead! The rest of the battle didn't go so well however, the archers followed by the freeguild guard were overwhelmed by the 30 orcs in the centre. On the left flank I used hold the line on the Greatswords a turn too early, which meant they couldn't move to react to the savage orcs, who charged the greatswords the next turn, as well as the remaining orcs from the big unit. The demis eventually wiped out the 10 ardboyz (which I was impressed with!) but were too late to do anything else.

Overall, I think the first list I used was stronger than the second, with more bodies trumping the +1 to hit and wound from the freeguild general.

Friday, 7 October 2016

Realm Hoppers - The Khorne Rebellion - Further into Aqshy

Ranuk raised his icon of Khorne high into the air, the light from the fires of Aqshy illuminated the portal of skulls that surrounded the defiled icon. The waves of Bloodreavers let out an almighty roar as they trampled over the skulls embedded on the floor, the bone dust mixed with the dry soil kicked up under their feet as they delved deeper into the rumoured lair of the Exiled One. The Bloodbound had been on the move for days now searching for the Exiled One, as they traversed further into the Realm of Fire the telling signs of Skarbrand were apparent, the skulls were more frequent, the bubbling rivers of lava were now bubbling with blood but yet they couldn't find the Outcast. 
Small pockets of resistance from FyreSlayers cropped up but the hordes of Bloodbound, frenzied by their desire of finding Skarbrand, were overwhelmed. Weeks passed and it felt like Ranuk was losing hope of finding the lair of the rebellion of Khorne, but as he lifted his Portal of Skulls into the air to give more orders to his Bloodbound, the almighty roar pierced their eardrums. The light around Ranuk drew dark as the Exiled One stood before him…. 

Saturday, 1 October 2016

Rise of Empires: Realm Hoppers October Objective

Welcome to October in the Realm Hoppers campaign! 

So September has now gone. Bit of a slow start to the campaign, but thats ok, its only for a bit of fun. If you want to join in this month, just post up your models and battle reports and score some points!

As it is now the next month, you can add in another 1 or 2 war scrolls from the Path to Glory tables below, but still no more than 1350 points in total.

Order Faction Path to Glory tables
Destruction Faction Path to Glory tables
Daemons of Chaos Path to Glory tables
Death and Tomb Kings Path to Glory Tables

Painting your war band.

Here is the best and easiest way of collecting renown points, for every war scroll that is painted and based, then posted up to the blog, you will earn a renown point. Renown points will enable your General to level up and in turn collect Dark Crystals. You can only Level up once per month. To get to Level 1, you need 8 Renown points. To get to level 2, you need 20 Renown points.

For every 8 renown points you earn, you can collect either a Treasure Card or Secondary Objective Card. For every Level up you gain, you can collect a Skill Card. You cannot have more than 3 cards in your possession at anytime.

The battleplan.

This months battleplan sees you General and a few of his elite venture down into the Tombs of the underworld, into the domain of the dead. The rest of your war band are not far behind, but can they survive long enough for the reinforcements to arrive. You must pick a maximum of 250 points worth of models to start the battleplan. After you have played this battleplan, feel free to play as many more as you like!

For every battle you play, you gain 1 Renown point, for every battle you win, you gain an extra Renown point. If you have a secondary objective card and you complete this, you gain another Renown point.

Skill cards can be kept indefinitely (or until your General is slain in any battle or you replace the card), Treasure and Secondary Objective cards can only be used in your next battle and are then lost.

In this battleplan, you have the chance to find more Dark Crystals. If you have any in your possession at the end of the battle, let me know how many you have. These can be exchanged on the Black Market for Treasure, or can be crushed and consumed.. this second option does not always help you, but may give you a super boost for your next battle!

Secondary Objectives, Skill and Treasure Cards

Below is the link to the folders containing all the Skill, Treasure and Secondary Objective Cards that will be in play. When you gain one of these cards, they will be given to you randomly. 

Writing Short Stories

There is one other way in which you can earn Renown points, you can write a short story for your general and war band, detailing something they have done in the Mortal Realms. This can be anything you like. But for every short story, you earn 1 renown point.

So thats it! Good Luck for Month 2 and I look forward to seeing your progress! There may be (if I get time) a painting competition at the end of this month where you will get chance to earn more Renown points! Keep your eye out of that.

Player scores for September! 

Now like I said a slow month, but a few have gained some Renown.

Beasts of Nurgle now has 10 Renown points
Tales of Sigmar has 1 Renown point

(From the club) - As a club we are playing through the campaign too, but not many of them will post up, so they won't be able to win but..

Sean Houghton now has 8 Renown
Paul Ferguson now has 8 Renown
Adam James now has ...
Mike Owen now has ...
Ben Crowe now has ...
Kye Baker now has 8 Renown ...