Tuesday, 11 October 2016

The Order | First Blood

Had a couple of tourny practice games with a mate over the weekend. My Order army vs his Destruction.

First game he took;
 40 Moonclan Grots,
5 Spider Riders
Goblin Boss on Gigantic Spider,
Goblin Boss on Foot,
Goblin Shaman
10 Wolf Riders.

I took;

1 Witch Hunter
20 Freeguild Guard with Halberds,
10 Greatswords
10 Freeguild Archers
3 Demigryph Knights
1 Celestial Hurricanum

I got first turn, and moved everything up, used the archers bonus "scout" move to get into cover ready to shoot when in range next turn. The idea of moving things forward was to get my shooting in range asap, as well as get into favourable positions. In his turn he moved everything forward too.

I believe he got the double turn and ran most things forward. In my turn I managed to wedge my halberdiers in two ranks right in the middle of the board, between the impassable rocks of the hill and ruins which the archers were in. Shooting and hurricanum attacks managed to kill two of the trolls, with my archers killing the final one in combat later in the game. I got my demigryphs into his Goblin boss on Gigantic Spider and dispatched him before he could strike, removing his buff to the nearby spider riders (mortal wounds on 5 as well as 6's).





 His turn 3 he charged everything in. Wolf riders into the greatswords, remaining troll into the archers, Goblin horde into the Halberds, and spider riders into the demigryphs.




Long story short I eventually wiped out his whole army!

Game 2 we both switched up the armies to varying degrees, he took a totally different one with just orcs;

1 warboss on wyvern,
30 Orcs,
10 ardboyz,
20 savage Orcs
1 Orc Boss on foot.

I switched out 10 Halberds to "upgrade my witch hunter to a freeguild general.

1 Freeguild general,
10 Freeguild Guard with Halberds,
10 archers,
10 Greatswords
3 Demigryphs,
1 Celestial Hurricanum

I lost this one, focused my early shooting into the wyvern, which got into my hurricanum eventually, which the wizard on the top promptly hit it with his staff knocking it dead! The rest of the battle didn't go so well however, the archers followed by the freeguild guard were overwhelmed by the 30 orcs in the centre. On the left flank I used hold the line on the Greatswords a turn too early, which meant they couldn't move to react to the savage orcs, who charged the greatswords the next turn, as well as the remaining orcs from the big unit. The demis eventually wiped out the 10 ardboyz (which I was impressed with!) but were too late to do anything else.

Overall, I think the first list I used was stronger than the second, with more bodies trumping the +1 to hit and wound from the freeguild general.























Friday, 7 October 2016

Realm Hoppers - The Khorne Rebellion - Further into Aqshy


Ranuk raised his icon of Khorne high into the air, the light from the fires of Aqshy illuminated the portal of skulls that surrounded the defiled icon. The waves of Bloodreavers let out an almighty roar as they trampled over the skulls embedded on the floor, the bone dust mixed with the dry soil kicked up under their feet as they delved deeper into the rumoured lair of the Exiled One. The Bloodbound had been on the move for days now searching for the Exiled One, as they traversed further into the Realm of Fire the telling signs of Skarbrand were apparent, the skulls were more frequent, the bubbling rivers of lava were now bubbling with blood but yet they couldn't find the Outcast. 
Small pockets of resistance from FyreSlayers cropped up but the hordes of Bloodbound, frenzied by their desire of finding Skarbrand, were overwhelmed. Weeks passed and it felt like Ranuk was losing hope of finding the lair of the rebellion of Khorne, but as he lifted his Portal of Skulls into the air to give more orders to his Bloodbound, the almighty roar pierced their eardrums. The light around Ranuk drew dark as the Exiled One stood before him…. 

Saturday, 1 October 2016

Rise of Empires: Realm Hoppers October Objective

Welcome to October in the Realm Hoppers campaign! 

So September has now gone. Bit of a slow start to the campaign, but thats ok, its only for a bit of fun. If you want to join in this month, just post up your models and battle reports and score some points!

As it is now the next month, you can add in another 1 or 2 war scrolls from the Path to Glory tables below, but still no more than 1350 points in total.

Order Faction Path to Glory tables
Destruction Faction Path to Glory tables
Daemons of Chaos Path to Glory tables
Death and Tomb Kings Path to Glory Tables

Painting your war band.

Here is the best and easiest way of collecting renown points, for every war scroll that is painted and based, then posted up to the blog, you will earn a renown point. Renown points will enable your General to level up and in turn collect Dark Crystals. You can only Level up once per month. To get to Level 1, you need 8 Renown points. To get to level 2, you need 20 Renown points.

For every 8 renown points you earn, you can collect either a Treasure Card or Secondary Objective Card. For every Level up you gain, you can collect a Skill Card. You cannot have more than 3 cards in your possession at anytime.

The battleplan.

This months battleplan sees you General and a few of his elite venture down into the Tombs of the underworld, into the domain of the dead. The rest of your war band are not far behind, but can they survive long enough for the reinforcements to arrive. You must pick a maximum of 250 points worth of models to start the battleplan. After you have played this battleplan, feel free to play as many more as you like!

For every battle you play, you gain 1 Renown point, for every battle you win, you gain an extra Renown point. If you have a secondary objective card and you complete this, you gain another Renown point.

Skill cards can be kept indefinitely (or until your General is slain in any battle or you replace the card), Treasure and Secondary Objective cards can only be used in your next battle and are then lost.


In this battleplan, you have the chance to find more Dark Crystals. If you have any in your possession at the end of the battle, let me know how many you have. These can be exchanged on the Black Market for Treasure, or can be crushed and consumed.. this second option does not always help you, but may give you a super boost for your next battle!

Secondary Objectives, Skill and Treasure Cards

Below is the link to the folders containing all the Skill, Treasure and Secondary Objective Cards that will be in play. When you gain one of these cards, they will be given to you randomly. 


Writing Short Stories

There is one other way in which you can earn Renown points, you can write a short story for your general and war band, detailing something they have done in the Mortal Realms. This can be anything you like. But for every short story, you earn 1 renown point.

So thats it! Good Luck for Month 2 and I look forward to seeing your progress! There may be (if I get time) a painting competition at the end of this month where you will get chance to earn more Renown points! Keep your eye out of that.

Player scores for September! 

Now like I said a slow month, but a few have gained some Renown.

Beasts of Nurgle now has 10 Renown points
Tales of Sigmar has 1 Renown point

(From the club) - As a club we are playing through the campaign too, but not many of them will post up, so they won't be able to win but..

Sean Houghton now has 8 Renown
Paul Ferguson now has 8 Renown
Adam James now has ...
Mike Owen now has ...
Ben Crowe now has ...
Kye Baker now has 8 Renown ...


Wednesday, 28 September 2016

Realm Hoppers: Bonus Battleplan

Hi, just a quick one. I have here a bonus battleplan that will link Septmeber's Campaign game to Octobers.

September was all about starting your quest in the Realm of Chamon, on the Verdigris Plains in the Hanging Valleys of Anvock. You had heard word of a large Crystal, but before you could wipe out the enemy and grab it, it shattered. You were still left with some fragments which you carry towards your next goal.

You are now travelling towards a pair of Realmgates that will lead you into Shyish and down into the Underworld, here is a great source of Dark Crystals protected by the legions of Undead. But no journey is safe, this following battleplan will help you tell your story of your journey, can you get there before the enemy does?


If you need to read the rules of the campaign, please click on following link which will detail how to start. Good Luck everyone!


The Order | Part 2

Managed to complete my warband shortly before the deadline!

Marshal Agravain

A veteran of Constantine's house, Marshal Agravain has served the Freeguild since before Constantine was born. Noone dare ask how one of such age keeps has hair from turning grey.



The Amber-Gilded Zweihanders

The Zweihanders are Constantine's very best troops, surviving many ordeals in the service of the Freeguild. 




They have half jokingly had the first part of their title added by the rest of the guild in reference to the state of their well-worn weaponry.



Knights of the Round

These three have loyally served Lord Constantine's family for as long as anyone could remember.


The peasantry of the Freeguild spoke of "Golem" in hushed whispers, however the truth may be far more disturbing...

Their livery and armament hints at their true nature for those who delve deep into mythical writings...


What is Karlfranz? The maker of the weapon? A bound spell?


I also updated my first post with better photos of the warband

In the next couple of weeks I'll be focusing on getting ready for my first AoS tournament (will hopefully be able to report some battles too!) I've got maybe a couple of warscrolls to paint by then, and 4 pieces of scenery! So keep your eyes peeled for them in a couple of weeks time!
 __________________

Edit by HobbyHammer:

This now gives you 10 Renown points! Which will put you to Level 2! It also gives you a new Skill card. Below are your two choices.. please pick one.





Monday, 12 September 2016

Realm Hoppers - The Khorne Rebellion

Tales mention of a forgotten area of Aqshy, a corner of land that no-one, who doesn't wish themselves death, wonders. Delving further into this forsaken land, the heated bubbling rivers turn to boiling blood, bones litter the floor crunching under armoured foot, a mere warning to others their fate will be the same if they venture forth. Story says, whole armies have marched upon the Realm of Fire determined to conquer this renowned area and not a single one returns, their skulls taken for rewards. 

In recent times more renegades of Khorne both of Daemon descent and mortal Bloodbound have been witnessed transcending onto these lands to worship the creator of this blood bath. The in-wards rebellion of Khorne is growing at a steady pace and soon this Realm will crumble under crimson and bone.  

For the legends talk of one beast responsible for all this bloodshed, an exiled monster once the favour of Khorne. But now he lives an outcast, his anger and wrath the only shred of personality that this Bloodthirster possesses. Where he walks leading his rebellion, the blood rivers flow and the skull piles grow and now with an ever expanding number of worshippers, Skarbrand's power grows within the eight realms… may Sigmar have mercy on the unfortunate few who get in his way. 

Monday, 5 September 2016

Règgio and The Wolves of Ghur

To start the campaign, I have chosen Order Free People and therefore chose my war band from these Path to Glory tables. Below is the beginning of my story in the campaign. The story of Règgio and The Wolves of Ghur.


It had been a year or so since the war to defend the city of Greywater Fastness , the war which had seen the death of the King of Bretonni and ruler of House Houghton. The kingdoms were in ruin, the Kings only son Paladin Hènry was also killed in the finally days pushing away an insurance of Khorne Daemons from the edges of the city of Carcassonne leaving no true heir to the throne other than the Black Knight who was still missing from a time long before these cities of Order had sprung up.