The Ritual - Rise of Bastion Quol - Campaign game 6
As Grey Seer Xylo, took the Artefact from the Assassin, he smiled, "You have done what two claw packs failed to do, All of clan Mkrytus owes you thanks."
"Save your thanks, the horse lords where not dissuaded by the ambush. Fresh horses are riding hard to stop us."
"Then we should prepare a welcome for them, strike from the shadows, take out their spell weavers." Turning from the assassin Xylo climbs the sacrifice site, "Soon the Messiah shall be with us." Tied on top the Damsel, captured from the Bretonians, barely struggls in her bonds, tortured over many day, runes of power craved into her flesh, she will be the conduit for the ritual the power of Ghur will be drawn through her and used to open the way between the realms. With the Artefact in Zukor's hand the final piece needed for the ritual was in place.
"Soon the Messiah shall walk this Realm, and a new dawn of rise over Ghur, Bastion Quol will Rise and the Skaven Empire shall reign supreme over Ghur.
Final game in the 6 game campaign Sean and I have been playing, it's been a lot of fun to play these linked games. Making up and adjusting the story as we win and lose.
Bretonian - on the far hill, Bretonian lord on Pegasus, 5 Grail Knights, a mounted Damsel. In the tower is a Trebuchet. Centre field are 15 knights of the realm, a Paladin Standard bearer, a Damsel on foot in the ruins. A Pegasus Lord on the occulum. On the near flank, 10 men at arms, and 5 knights of the realm.
Skaven - Hidden in the far wood is a rattling gun. Guarding the ritual site is 30 stormvermin, along side them is a Screaming bell. In front are three Stormfiends armed with ranged weapons, supported by a warplock engineer and a Arch Warplock. In the near wood a pack of 6 Rat ogors are herded by pack-master and a Poison wind mortar bunkers behind them. Hidden off the field are 5 Gutter runners and tunnelling below are 3 Stormfiends armed with melee weapons and tunnelling equipment.
Blessings of the lady are certain the realm knights, the general uses inspiring presence on them. Trebuchet releases it's payload but over shoots and only crushes 2 vermin.
Skaven turn 1
The Ritual begins in earnest then the Bretonians appear. I use my triumph re-roll to maximise the beginning total. Grey seer inspires the Stormvermin. then casts mystic shield on the Rat Ogors, The bell rings and the unholy discordant sound damages the bells scaffold. Arch warlock and his apprentice blast out at the Grail knights and Pegasus Lord. Pack-masters herd their charges into the fray.
Knights of the realm ser a break in the Skaven defence that has opened up and shoot for the middle. Paladin flank charges the Rat Ogors as the smaller unit of Realm Knights charges from the front.
In the back field the third Bretonian Lord on Pegasus swoops down on the gutter runners killing a pair of them.
Skaven turn 2
The ritual continues to go well.
Warplocks blast out with warp lighting. Grey seer inspires the vermin and casts mystic shield on himself. The bell rings out a wall of sound that inspires skaven units to hit more.
The pack-master who miraculously survived the cavalry charge retreats to behind the Fiends. Grey seer Calls for the vermin to charge the knights but too late realises the Stormvermin have been befuddled by the ritual site. Seeing the Grey seer charging out on his own, the Stormfiends charge into the same combat blasting away with shot, fire and gas, knight die in the hail of death, followed up by the massive bodies slamming into the flank of the Lance.
Mortar team hidden in the back left woods, adjusts it's aim to hit the men at arms that have been slowly heading up the flank, On target, but the men have fought skaven before and they mostly manage to hold their breath until the gas dissipates.
Green Knight arrives he is declared as the second general, if he can reach the ritual site he can smash and end the ritual.
The fabric of the realm is torn open, a gnaw whole to the realm of ruin is created and through it steps the Verminking and Thanquol.
Great game! I had been rolling well for the ritual total, it was on to 18 of 20, So i feel Sean was forced into sending in the green knight a little early when he could have used the few other bits he had left to draw out some of the vermin from around the ritual site, but as it was on the verge of completing it, which forced his hand into attempting to smash the ritual, but luck was not with him. And with the death of the Bretonnia's second General, the Skaven win the game.